And that’s the other reason “SotC” is so loved. Naturally, killing a colossus isn’t as simple as shimmying up its leg and poking it in the head. See that dam in the distance? You can go there. Grab onto a colossus and climb up its back and its fur will react properly as the beast tries to shake you off. You spend a lot of time looking at this fur, so it makes sense that Bluepoint put a good deal of work into ensuring that it looked and behaved as fur would in real life. The titular colossi are equally stunning with their enormous, lumbering bodies, stone-like armor and huge swaths of life-like fur. It’s not just the environments that are beautiful, though. Even smaller details like individual blades of grass sway in the wind as you ride past the Shrine of Worship. Streams running through the lush forests of another portion of the forbidden land are inviting enough to dive right into, while the geysers and discolored earth of another region look as inhospitable as a distant planet. The PS4, however, allowed Bluepoint to create a desert with undulating sand dunes and dust storms that cloud your vision, but don’t obscure the distant cliffs surrounding the forbidden land. But the PS2’s limitations forced the developers to make “SotC’ ” deserts look as though they were engulfed in never-ending dust storms. I specifically remember watching one of my best friends play the original “Shadow of the Colossus” during my sophomore year of college and thinking how gorgeous the game looked. Outside of Agro, you’re alone in the forbidden land. And whether you’ve played the title before, or never laid eyes on a colossus before, this is the edition to get. At least that was the case until Sony’s Japan Studio and Bluepoint Games set out to resurrect “Shadow of the Colossus” for the PlayStation 4.Ĭomplete with 4K, HDR graphics, and more than twice the detail in a single temple than the PS2 version’s entire game world, the PS4 remak e of “Shadow of the Colossus” is easily one of the most visually arresting video games I’ve seen to date. Next to the kind of 4K, HDR graphics found in today’s multi-million dollar games, though, “Shadow of the Colossus’” once groundbreaking visuals look quaint. When it was released in October 2005 for Sony’s (SNE) PlayStation 2, the game’s striking visuals, incredible sense of scale and simple, yet stirring story did more to advance the argument that video games are art than nearly any title before it. “Shadow of the Colossus” is regarded as one of the most beautiful video games ever made. ‘Shadow of the Colossus’ is one of the most beautiful games ever made.
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