3/18/2023 0 Comments Hisako killer instinct wikiA rekka is essentially a three hit combo attack, similar to what Orchid uses. The cancels and counters come in handy when using Hisako’s rekka. Of course, the best way around these counters is to use a throw, but that’s not always an option. If that weren’t enough, the counters are considered combo openers, meaning she can counter an attack and go right into a combo. She also has a low counter that catches all low and mid-hitting attacks. She has a high counter that hits all high and mid-hitting (overhead) attacks. When it comes to her counters, Hisako has two of them. That means an opponent can jump over one of Hisako’s attacks, she can cancel it and still use an anti-air attack to knock the opponent out of the air. If you have at least 50 percent of your Wrath meter, you can cancel almost any attack, even if the attack completely misses. If the Wrath meter, forward dash and great attack range weren’t enough, Hisako also has a counter and the ability to cancel many of her attacks. In the air, certain counter-hits will cause a recapture, knocking the opponent to the ground and allowing her to start a combo. Many of her counter-hit attacks have so much hit stun that she has time to connect with this at maximum range (nearly halfway across the screen), then dash forward and still start a combo. That means more stun, more damage and in the case of Hisako, huge setup opportunities. When the Wrath meter is full, all of Hisako’s attacks are considered counter-hit. Hisako’s Wrath meter fills up quickly during the match and depletes anytime she uses certain attacks (mostly heavy attacks). Her attacks all factor into her Wrath meter, which is a new meter located just above the Shadow meter. Many of her attacks cover a great deal of range, but she also has some close range attacks that execute a bit faster. With the addition of her fast forward dash, she can attack an opponent from almost anywhere on the screen. It has considerable range, meaning she can attack from roughly half a screen away. It was her father’s weapon, but now the 19-year old ghost girl makes it her own. With multiple aerial attacks that change her jump trajectory, the ability to wall jump off of either wall creates some interesting mix-ups and potential mind games that will frustrate opponents. That means she can jump off the wall behind her, or the wall in front of her, so long as she’s close enough to either. The difference is that Hisako can wall jump offensively or defensively. In addition to her unique forward dash, Hisako can also wall jump similar to Sadira. Not only does it execute quickly and move Hisako forward a considerable distance, it also ducks under most high attacks and projectiles. Her forward dash seems almost as good as Sabrewulf’s forward dash back in the first season (before it was nerfed). Luckily, Hisako’s forward dash more than makes up for her slow walking speed. If you simply hold forward it will take you quite some time to move across the screen. One of the first things you’ll notice about Hisako is the fact that she is the slowest moving character in the game in terms of walk speed. Let’s take a closer look at what the ghost girl has to offer. It seems as though each new addition to the roster brings something new to the table and Hisako is no different. The highly anticipated “ghost girl” is now officially known as Hisako, and her play style is that of a counter-grappler character. At the end of this month, the seventh character of season two will release around the world. The second season of Killer Instinct moved along at a brisk pace.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |